• Tag Archives webcomic plan
  • Cracking the Webcomics Code – Thoughts

    For what seems like ages, I’ve wanted to get back into webcomics. I briefly had one when I aired the first issues of Axiom-man many years back (along with some Canister X Comix stuff), then took everything down for various reasons. Recently, I’ve been wanting to do a comic again but know it’s a long slog and one that may or may not pay off, whether via viewership or compensation. (Ideally both.)

    As I mentioned in my Patreon reflections article, if I didn’t have bills to pay, I’d gladly give away my work for free. But I can’t. I have myself and a family to take care of.

    I love comics . . . but they take a long time to create. It takes anywhere from approximately eight to twenty-four hours to make a single page depending on your process and how many people you’re working with. Twenty-four hours. A whole day . . . just for the page to be read in a minute or less. And that’s the main hangup with webcomics: Time. Comics take a ton of time and unless you are independently wealthy, a good chunk of that time is taken up by a part- or full-time job so you can fund the basic essentials for life.

    The standard model for webcomics–which typically make money from ads and merchandise while the comic itself is on-line for free–only works for a tiny percentage of webcomikers. All those other webcomics you love have someone behind them who stays up to all hours working on pages and making enough money off it for a few items but not enough to make a full-time living (if they make any money at all).

    And this is the conundrum: How do I make my webcomic monetarily worthwhile so I have the time to make more of the comic on a regular basis?

    I have some ideas, but thus far they all cater to the standard webcomics’ long game. And by “long game” I mean that getting