• Tag Archives NetNavi
  • Canister X Book Review #8: MegaMan NT Warrior, Vol. 1 by Ryo Takamisaki

    MegaMan NT Warrior, Vol. 1 by Ryo Takamisaki
    Click Here to Order from Amazon.com

    MegaMan NT Warrior, Vol. 1
    by Ryo Takamisaki
    5 out of 5

    In the year 200X, the whole world is connected to the Cyber Network. People jack in to the Net using handheld PCs called PETs, and each person has their own artificially intelligent avatar called a NetNavi.

    Lan Hikari’s is MegaMan, a truly sophisticated and powerful NetNavi programmed by his father.

    Like any fifth grader in DenTech City, Lan passes the time by having NetBattles with his fellow classmates, pitting MegaMan up against any who would challenge him. The problem is, NetBattling is illegal unless you have a special license. But that’s only part of the Lan’s and MegaMan’s problem. An evil organization called World Three is infecting computers with sinister viruses with the hope of one day taking over the world.

    Lan jacks in and sends MegaMan to stop these viruses before it’s too late.

    This manga, which is similar to the anime of the same name, was a blast to read. Ryo Takamisaki’s storytelling is topnotch—quick, exciting and a whirlwind of adventure from beginning to end. His art is your classic manga but with a cartoon flare, and the dialogue is perfect, conveying to us everything we need to know about the story, without it coming off as long-winded explanations for “what’s happening.”

    The banter between Lan and MegaMan is pricelss, even better than in the anime.

    This volume also contains a very intriguing cliffhanger ending and fun bonus story.

    MegaMan NT Warrior, Vol. 1 is recommended.


  • Canister X Movie Review #104: MegaMan: NT Warrior (Vol. 2) – Log On! (2004)

    Click Here to Order from Amazon.com
    Click Here to Order from Amazon.com
    MegaMan NT Warrior, Vol. 2: Log On! (2004)
    Runtime 88 min.
    5 out of 5

    Lan and his friends are back, this time getting ready for a huge NetNavi tournament. Of course, all kinds of things happen along the way as they prepare—MagicMan and NumberMan, just to name two—but it’s all good. MegaMan and his fellow cyber warriors are there to save the day! However, WWW has entered their own Navis into the tournament and it’ll be bad news for all if they win.

    This volume picks up where the previous volume left off and now that all the character introductions are out of the way (see Vol. 1), you get to just sit back and watch them interact.

    The chemistry between Lan, Yai and Dex is great. They all have their own attributes and rhythms that make them unique so they’re not two-dimensional like other cartoon characters out there.

    MegaMan has proven to be a great hero—strong and quick-thinking. The villains harken back to the video game, each villain having a special power that MegaMan and the gang need to overcome.

    This fan is looking forward to checking out Vol. 3.