MegaMan NT Warrior, Vol. 1
by Ryo Takamisaki
5 out of 5
In the year 200X, the whole world is connected to the Cyber Network. People jack in to the Net using handheld PCs called PETs, and each person has their own artificially intelligent avatar called a NetNavi.
Lan Hikari’s is MegaMan, a truly sophisticated and powerful NetNavi programmed by his father.
Like any fifth grader in DenTech City, Lan passes the time by having NetBattles with his fellow classmates, pitting MegaMan up against any who would challenge him. The problem is, NetBattling is illegal unless you have a special license. But that’s only part of the Lan’s and MegaMan’s problem. An evil organization called World Three is infecting computers with sinister viruses with the hope of one day taking over the world.
Lan jacks in and sends MegaMan to stop these viruses before it’s too late.
This manga, which is similar to the anime of the same name, was a blast to read. Ryo Takamisaki’s storytelling is topnotch—quick, exciting and a whirlwind of adventure from beginning to end. His art is your classic manga but with a cartoon flare, and the dialogue is perfect, conveying to us everything we need to know about the story, without it coming off as long-winded explanations for “what’s happening.”
The banter between Lan and MegaMan is pricelss, even better than in the anime.
This volume also contains a very intriguing cliffhanger ending and fun bonus story.