Canister X Newsletter Vol. 1 No. 6
September 2010
This month has been absolutely insane in terms of workload, which is why this edition of the newsletter is coming to you on the last possible day.
Aside from being busy personally with weddings, birthday parties, family stuff and Spider-Man: Shattered Dimensions (yeah, yeah, I know), professionally I’ve been working like a madman to get Possession of the Dead done on time so I can launch it at Central Canada Comic Con at the end of October.
So many days were spent logging in 4,000 words or more into the book, never mind rewrites, edits, formatting, and all the rest. As of this writing, I still have to piece together the cover, wait for my wife to finish reading it as first reader, and get the sucker off to press.
This is whirlwind publishing at its finest. However, despite the late nights, stressful days and all-round craziness, I’ve learned to really push myself creatively on a daily basis and have discovered what I’m capable of in terms of work production. This knowledge has now opened up doors for me, these newly-learned skills now something I can take forward into future projects.
I hope you celebrate this crazy workload with me next month when Possession of the Dead is released by buying either a paperback or eBook edition of the book. Thanks in advance.
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This month also brought around a foreign rights interest in Coscom Entertainment’s titles. Nothing is in stone yet so I can’t say who or what. I’ve been down this road before so I know not to go cracking open the champagne until ink is on the page. Just a heads up, however.
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As mentioned above, I spent a lot of time playing Spider-Man: Shattered Dimensions, the newest Spider-Man game out there. (I play on a PS3.)
I usually play a game on easy mode first, just so I can get deep into it, explore and learn more about it without constantly getting stuck, so finishing Spider-Man only took a few days. However, there are additional challenges per level you need to do aside from just beating the bad guy, and every time you beat a challenge, you get points (spider essence) plus you unlock new combat moves, and character features like health and costumes. There are 180 challenges in total and I’m sitting at 173 completed (I think). You’re able to go back and replay levels to complete them. When I hit 180, then I’m going to do the game again in normal mode, which in turn unlocks behind-the-scenes stuff like wallpaper art. The hard mode unlocks other things as well.
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If you’ve been watching my Twitter feed, you’ll know I heard from Hughes Capital Entertainment in LA just the other day. I’m waiting to connect with them either by phone or email to see what’s going on. Let’s hope the news is good.
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It’s a new season of Smallville, the final one, and the premiere was on the 24th. The premiere had us off to a promising start, planting seeds for future episodes, and a few twist moments. I’m particularly interested in when Clark becomes Superman, especially now that we’ve seen the suit, and also when he gets his glasses because right now, the whole secret identity thing doesn’t make sense as, because he’s working at the Daily Planet, people there know what he looks like without his glasses.
I’m sure this season’s story arc involving Darkseid will play into–maybe–some kind of time alteration or memory wipe or whatnot.
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The Canister X comic book project is still a go. I’m still at 11 pages because all of September was spent writing. There’s still a chance the first issue will be out by the end of October. We’ll see, but, yes, the comic is coming and once one issue is out, then more will follow and in a timely manner.
Speaking of art, I uploaded some of my old artwork to DeviantArt as a kind of showcase. It’s a work-in-progress in that more will be added as time goes on, especially once the Canister X comic is out. In the meantime, you can check it out here.
Lastly, in regards to comics, my wife, Roxanne, finished her comic book and is now in the inking stage. We’ll be releasing it at the comic con at the end of October. The book is called Fuzz Society and has a fan group on Facebook here. Please join and show her support. I read the comic and it’s really good and I’m not just saying that because I’m her husband. It’s coming out through Coscom Entertainment and I wouldn’t publish it unless it was publish-worthy. Really excited and happy for her.
Thanks again for tuning in. See you in October.
Best,
A.P. Fuchs
Winnipeg, MB
September 30, 2010








